This tutorial will show you how to clone an EA object and bring
it into Blender with the rig so that you can use it as a prop to help
make your poses and animations with. Please note, you can only
clone objects from the base game and from EP’s that you have installed
for the clone to work. I’ve used the afRig to illustrate the
tutorial but you can use any rig with this feature.
Note – check the About page to make sure you have the version of Blender required for the current version of the CLIPTool prior to proceeding with the tutorial.
Clone the Object
Open s3oc and click File in the upper left corner. For most
furniture you will want to choose Normal objects on the drop down
menu. Exceptions would be modular items such as counters and
fences or things like fireplaces. For those choose the appropriate
selection from the drop down menu instead of Normal objects.
Once you click the type of object you want to clone there will be a
brief pause while s3oc generates the list of choices. Once it
makes the list scroll through it until you find the object you want to
clone. Then left click the item so that a blue line shows on
it. Look in the right hand panel near the bottom and click the
Clone or Fix button.
When you click the button the left hand panel will change.
Leave all the default settings in place and just click the Start
button. Navigate to the folder where you want to save the prop and
save it there.
Loading the Prop into Blender
Open Blender and open the rig you want to use. Switch into Object Mode.
While still in Object Mode right click on the prop and use the g key
on your keyboard to move it away from the center so it isn’t on top of
the rig. Note that for objects with multiple groups like the bed
the easiest way to do this is to grab the object’s rig. The whole
object will follow.
Now you’re ready to make your pose using the prop.
If you have questions about the tutorial or run into problems following it please leave a comment detailing the issue.