This is a Blender plugin that allows you to load and save
animation data for The Sims 3, and a set of in-depth tutorials on how to
use them to create working poses for the game.
- Load existing animations
- Save new animations
- Full set of .blend files for each age/species
- Adjust fat/fit/pregnant/thin morph values for placement on specialized poses
- Load any cloned object as a prop, or make object animations
- Load any cloned accessory or clothing
- Mac OSX
The best way to show your support for the tools and tutorials here is to not post the things you make with it on http://www.modthesims.com . Proudly post it on a site that actually has some dignity or start your own site for free.
1.60: [Plugins] + Fixes prop load feature for Blender 2.67 + Load additional morphs than the Fit/Fat/Thin/Special if the BGEO is in the package 1.57: [Plugins] + Continue loading prop if loading the rig fails 1.56: [Plugins] + Fixed bug in texture loader that attempted to read TXTC files as DDS files 1.55a: [Rigs] + Added baby rig buRig.blend 1.55: + Fix prop import in Blender 2.65 + Fix bug where plugins would not export from a2a_soc.blend and others like it 1.54a: + Minor update to a2a etc. rigs. They are now in the subfolder multi-rigs to fix relative path issue 1.54: [Plugins] + Removed "Automatic scaling for teen animations" as it didn't work + Added button to set morph values [Rigs] + Changed format of all images from .DDS to .PNG (2.64 introduced a "feature" that made dds textures inverted in viewport) + Added morph states to meshes 1.53: [Plugins] + Fixed bug in reading/writing of clips that only affected mac users + Automatic scaling for teen animations 1.52: [Plugins] + Made change so it can accept CLIP files made in milkshape + Fixed bone assignments when loading certain props such as beds and doors + Some bugfixes to the way textures are loaded on props/cas parts 1.51: [Plugins] + Fixed bug when mixing LocRot keys with Morphs + Fixed bug with importing packages without a NameMap + Fixed bug with importing CASPart without a preset _XML + Fixed bug with reading CASPart bone assignments written by custom tools [Rigs] + Hid some unused bones + Made bones larger on horses and deer + Made b__ROOT_bind__ larger 1.5: [Plugins] + Export has rename function built in now. + Added support for import/export of pet face slider animations + Added panel to control pet face sliders + Added panel with import options to load CAS part packages, and Object packages for customizing rigs, and adding custom props to scene [Rigs] + Sim rigs are less spiky, most noticeable change in puRig + Added missing pet rigs (clRig,ccRig,chRig,abRig) + Added textures to existing pet rigs + Split pet rigs into different zip than sim rigs 1.3: [Plugins] + Export fills in interpolated gaps so that every frame doesn't have to be explicitly keyed + Poses/Animations should snap into place on import now [Rigs] + Scaled down bone sizes on rigs + Fixed tongue textures on rigs + Meshes non-selectable by default to avoid accidental clicking(in outliner right-click to re-enable) + Meshes parented to the Armature, making them more portable(drag just the armature to reposition entire rig) + Added a2a_soc.blend This references existing rig files and combine them for multi-actor animation/pose setups. 1.2a: + Added horse rig 1.2: + Initial public release
- Huge thanks to Orangemittens for the pictures, guidance and testing, and tutorials ❤
- Wes Howe for helping me out with sample source code for compressing frame data